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AI Insights · Timothy · April 2022

Top 5 First Person Games on iOS in Ukraine - Q1 2022

Discover the performance trends of the top 5 first-person games on iOS in Ukraine during Q1 2022, including downloads, revenue, and active users.

Top 5 First Person Games on iOS in Ukraine - Q1 2022

Throughout the first quarter of 2022, the top 5 first-person games on iOS in Ukraine exhibited notable trends in downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.

Standoff 2 from AXLEBOLT LTD saw a steady decrease in weekly revenue, starting at approximately $46K in the first week of January and dropping to around $14K by the end of March. Weekly downloads fluctuated slightly, peaking at 9.9K in the first week of January and then stabilizing around 7.2K by the end of the quarter. The game maintained a high number of weekly active users, with numbers peaking at 212K in mid-January before gradually declining to 139K by the end of March.

Call of Duty®: Mobile from Activision Publishing, Inc. experienced a significant increase in weekly revenue, starting at $7.6K in late December and rising to $30K by the end of March. Weekly downloads remained relatively stable, hovering around 4.1K to 5.1K throughout the quarter. The game’s weekly active users saw a slight decline from 52K at the beginning of January to around 41K by the end of March.

Minecraft by Mojang had a varied revenue trend, starting at around $5.8K in early January, peaking at $9.7K in late February, and ending at $6.4K by the end of March. Weekly downloads remained consistent, ranging from 240 to 360 throughout the quarter. The game’s weekly active users showed a positive trend, increasing from 23K at the start of January to 29K by the end of March.

Romance Club - Stories I Play from Your Story Interactive experienced fluctuations in revenue, starting at $1.9K in late December, peaking at $4.7K in mid-January, and ending at $2.7K by the end of March. Weekly downloads also varied, starting at 1.6K in late December and peaking at 3.6K in mid-March. The game’s weekly active users remained stable, averaging around 22K to 25K throughout the quarter.

Fishing Clash: Sport Simulator by Ten Square Games S.A. had a decline in weekly revenue, starting at $5.1K in late December and dropping to $929 by the end of March. Weekly downloads varied, starting at 270 in late December, peaking at 847 in late February, and ending at 391 by the end of March. The game’s weekly active users remained relatively stable, averaging around 2.1K to 2.8K throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022